![]() In a Qing game i've been trying, my tactic was a standing army of 10-20-30, and whenever i went to war i would hire up 30-40 merc infantry. They die the most, and merc cav and artillery just aren't worth it, no matter the ideas. ![]() Usually when I rely this heavily on mercenaries I'm playing a republic that can easily afford to light money on fire, but I'll follow the same tactics to a lesser extent if I'm playing a nation with more fragile manpower reserves.įirst off, only ever use Merc Infantry. Once I sustain losses, I consolidate regiments and hire all the mercenaries again and don't build regular regiments again until peacetime. ![]() When war breaks out, I hire all the available mercenaries (I love that new button!) and then merge them into my main army before dividing forces if necessary. So now once gunpowder comes into play, I keep a max cap regular standing army with a 2:1:1 ratio of infantry, cavalry, and cannons. So then I started maxing my unit cap with infantry, which I still do in the early game, but later on you're going to be at a disadvantage when it comes to cannons because even with mercenary availability bonuses they don't produce a whole lot of cannons. Plus, even with bonuses to available mercenaries you can't count on them refilling fast enough to suit your needs. At first, I would keep a national army of infantry and leave cap space for cavalry and cannons to hire, but I found that keeping a standing army below the cap was just an invitation for my neighbors to think they could take a run at me. I've been trying to figure out the most efficient way to manage an army where mercenaries play a large role. This is primarily directed towards games where you are playing with significant bonuses to mercenaries through national and/or monarch ideas. Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV. EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 ![]()
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